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Mobs in Minecraft

Mobs in Minecraft

An encyclopedia of the 67 most important creatures in Minecraft.

Mobs (short for mobile entities) are all the living creatures that inhabit the world of Minecraft. From calm cows grazing in meadows, through mysterious Endermen teleporting with blocks in their hands, all the way to the fearsome Warden lurking in the Deep Dark, every mob has its own behavior, stats and drops. The game has more than 85 different creatures, and with every update Mojang adds new ones.

We split mobs into five main categories by how they treat the player: passive (they never attack), neutral (they attack only when provoked), hostile (they attack on sight), bosses (the most powerful creatures, with a health bar) and utility (built by the player for defense). Below we describe 67 creatures you will meet most often, with stats, behavior and useful tips.

Passive mobs

25 creatures

Passive mobs never attack the player, even when provoked. Most of them can be bred, tamed or used as a source of resources. They are the backbone of the Survival economy. How their babies look and grow up since version 26.1 is covered in our article on baby mobs.

Cow

Passive
HP: 10

A calm farm animal that provides leather and raw beef. You can milk it with a bucket to get milk, which removes all status effects.

Passive
HP: 10

A mushroom cow from mushroom fields. Gives milk and mushroom stew, and a brown one fed a flower gives suspicious stew with an effect.

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Pig

Passive
HP: 10

One of the oldest mobs in the game, lured with carrots. Drops raw porkchop when killed, and can be ridden once saddled.

Sheep

Passive
HP: 8

The main source of wool in the game, which you can shear with shears. Comes in 6 natural colors, and dye lets you change the wool color.

Chicken

Passive
HP: 4

The smallest farm animal, laying an egg every 5-10 minutes. Falls slowly by flapping its wings and takes no fall damage.

Passive
HP: 15-30

A fast mount that you first have to tame by mounting it repeatedly. Differs in speed, jump height and health.

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Passive
HP: 15-30

Slower than the average horse, but once tamed it carries a chest with 15 slots, so it works as a walking storage unit.

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Passive
HP: 15-30

A cross between a horse and a donkey. Carries a chest with 15 slots and can inherit higher speed from its horse parent. It cannot have offspring itself.

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Passive
HP: 15

An undead horse from the thunderstorm skeleton trap, where four skeleton horsemen wait. Once you defeat them it is tamed, and it can travel even along the ocean floor.

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Passive
HP: 25

Since 1.21.11 it spawns at night on plains and savannas under a zombie rider. It does not attack on its own, you can tame it like a horse and heal it with a Red Mushroom.

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Rabbit

Passive
HP: 3

A tiny mob that comes in 6 color variants. Drops rabbit hide and raw rabbit, the base for rabbit stew.

Cat

Passive
HP: 10

Tamed with raw cod or salmon, the cat scares off Creepers and Phantoms. Comes in 11 variants and brings the player gifts after waking up.

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Passive
HP: 30

A sea reptile that lays eggs on the beach. The Turtle Shell, crafted from scutes, gives Water Breathing for 10 seconds.

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Fox

Passive
HP: 20

A nocturnal mob that spawns in the taiga and can carry items in its mouth. Kits born in captivity trust the player.

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Panda

Passive
HP: 20

A rare jungle mob with 7 personalities: lazy, playful, aggressive and others. Eats bamboo and cake.

Bee

Passive
HP: 10

Pollinates flowers and crops, speeding up their growth. Nests and beehives can be harvested with shears to get honeycomb.

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Passive
HP: 10

An underwater mob from version 1.17 that swims in dark water below Y=30. It looks like it glows but does not light up its surroundings. Drops glow ink sacs used for glow item frames and glowing signs.

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Passive
HP: 10

A mob from the 1.19 update that comes in three climate variants. Eats small slimes and magma cubes, which creates froglights.

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Passive
HP: 32

A two-seat mount from desert villages, added in 1.20. Can dash and is too tall for many hostile mobs.

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Passive
HP: 32

An undead camel from version 1.21.11. Appears at night in the desert with a Husk and a Parched on its back. It does not attack on its own, and once you defeat the riders you can saddle it without taming.

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Sniffer

Passive
HP: 14

An ancient mob dug up from suspicious sand, the winner of the 2022 mob vote. Digs up the seeds of ancient plants: torchflower seeds and pitcher pods.

Passive
HP: 20

A flying helper that collects items matching what it holds in its hand. Reacts to note block sounds and dances.

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Passive
HP: 6

Tamed with seeds, it imitates the sounds of nearby mobs and perches on the player's shoulder. Dances to jukebox music. Comes in 5 colors.

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Passive
HP: 14

An underwater mob from Lush Caves, added in 1.17. Helps fight hostile underwater mobs. Comes in 5 colors, including the ultra-rare blue one.

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Passive
HP: 4-8

A bouncing cube from the Sulfur Caves, added in Java 26.2. It swallows a block you give it, and that block decides whether it bounces like a ball, slides along the ground or explodes like TNT.

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Neutral mobs

15 creatures

Neutral mobs do not attack the player on their own initiative, but they answer aggression with aggression. Some, like the Enderman, react even to a look. The Wolf becomes a loyal companion once tamed, and the Iron Golem protects villages.

Neutral
HP: 8

Tamed with bones, it becomes a loyal companion. Attacks mobs that attack the player and can be healed with meat.

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Spider

Neutral
HP: 16

Hostile at night and in the dark, neutral during the day. Climbs walls and can spawn with a random potion effect.

Neutral
HP: 40

A mysterious teleporting mob that attacks when the player looks it in the eyes. Picks up and carries blocks and takes damage from water.

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Zombified Piglin

Neutral
HP: 20

Formerly the Zombie Pigman: attack one and the whole group goes for the player. Found in the Nether and around portals.

Iron Golem

Neutral
HP: 100

A mighty village defender with 100 HP that hits hard. Can be built from 4 iron blocks and a pumpkin.

Snow Golem

Neutral
HP: 4

Made from 2 snow blocks and a pumpkin, it throws snowballs that knock enemies back. Leaves a trail of snow and melts in warm biomes.

Neutral
HP: 10

A friendly ocean mob that speeds up the swimming of a player nearby. Leads you to hidden treasure, but attacks if provoked.

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Neutral
HP: 15-30

Can carry a chest and wear a carpet as decoration, and when led on a lead it pulls a caravan. When attacked it spits, dealing 1 HP of damage (1.5 HP on Hard).

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Neutral
HP: 30

Lives in frozen biomes. Attacks when you hit it or get too close to a cub. It cannot be bred.

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Neutral
HP: 15-30

Accompanies the Wandering Trader and defends it by spitting at attackers. It can be tamed after the trader dies.

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Neutral
HP: 10

A mountain dweller that rams nearby mobs and players every few dozen seconds. Can drop a goat horn, which is an instrument.

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Neutral
HP: 16

An intelligent mob that trades for gold ingots. Neutral toward players in golden armor; without it, it attacks immediately.

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HP: 20

A traveling merchant that appears randomly with two llamas. Sells unique items for emeralds and disappears after a while.

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HP: 20

A mysterious merchant offering rare items for emeralds. Appears randomly near the player with two llamas.

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Neutral
HP: n/a

A tameable aquatic mount from update 1.21.11. Can be saddled and fitted with nautilus armor in five variants. The hostile variant is the Zombie Nautilus with a Drowned as its rider.

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Hostile mobs

21 creatures

Hostile mobs attack the player as soon as they detect you, usually within line of sight. They spawn in darkness, in caves, in the Nether and in special structures. They are the main challenge in Survival mode and a source of valuable drops.

Hostile
HP: 20

The classic enemy that burns in sunlight. Can infect villagers and wears random equipment. Variants: Husk, Drowned.

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Hostile
HP: 20

An archer that aims at the player from a distance and burns in daylight. Drops bones and arrows, and sometimes a bow.

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Hostile
HP: 20

The iconic Minecraft mob: it sneaks up silently and explodes. Lightning creates a charged Creeper with a more powerful explosion.

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Hostile
HP: 12

Smaller than a regular spider, but it poisons the player when it attacks. Appears at spawners in mineshafts and Trial Chambers, and since 26.2 also spawns naturally in the Sulfur Caves.

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Witch

Hostile
HP: 26

Throws potions of harming, slowness and poison. Heals itself with potions, which makes it a tough opponent.

Phantom

Hostile
HP: 20

A flying mob that attacks players who have not slept for 3 or more days. Drops phantom membranes used to repair the elytra.

Drowned

Hostile
HP: 20

The underwater variant of the zombie, sometimes armed with a trident. The only source of tridents in Survival mode.

Hostile
HP: 24

An ice variant of the zombie, currently only being tested in the 26.4 snapshots. Spawns in frozen biomes, throws ice balls and freezes with every hit.

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Slime

Hostile
HP: 1-16

Green jelly that splits into smaller ones when killed. Spawns in specific chunks and in swamps at night.

Silverfish

Hostile
HP: 8

A small mob hiding in the stone blocks of a stronghold. When attacked, it summons nearby silverfish from infested blocks.

Endermite

Hostile
HP: 8

A rare mob that appears when an ender pearl is used. Used in Enderman farms, because Endermen attack it.

Ghast

Hostile
HP: 10

A huge flying Nether mob that shoots fireballs. The fireballs can be deflected back, which earns an advancement.

Blaze

Hostile
HP: 20

A fiery guardian of the Nether fortress that shoots fireballs in bursts of three. Drops blaze rods, needed for the Eye of Ender.

Magma Cube

Hostile
HP: 1-16

The Nether counterpart of the Slime: immune to fire, and splits into smaller ones. Drops magma cream.

Wither Skeleton

Hostile
HP: 20

A tall black skeleton from the Nether fortress that inflicts the Wither effect. Rarely drops the skull needed to summon the Wither.

Hoglin

Hostile
HP: 40

An aggressive mob from the Crimson Forest and the only source of meat in the Nether. Fears warped fungus and portals.

Piglin Brute

Hostile
HP: 50

An elite bastion guard that attacks regardless of golden armor. It cannot be distracted by trading.

Hostile
HP: 500

The most powerful mob in the game with 500 HP, reacting to sound and vibrations. Deals up to 45 damage, so it is better avoided than fought.

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Breeze

Hostile
HP: 30

A wind mob from the Trial Chambers, added in 1.21. Fires wind charges that trigger mechanisms and knock players back.

Hostile
HP: 30

A mob living in End Cities, hidden inside a block that resembles purpur. Fires homing levitation projectiles that lift the player into the air. Drops a Shulker Shell, used to craft Shulker Boxes.

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Hostile
HP: invulnerable

A mob from the Pale Garden, added in 1.21.4. It freezes when you look at it and moves only when you look away. It has no health pool: weapons, potions and TNT cannot hurt it, and it only disappears once you destroy the Creaking Heart block that sustains it.

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Bosses

3 creatures

Bosses are the most powerful creatures in Minecraft, each with its own health bar shown at the top of the screen. They call for careful preparation and a fight strategy. Defeating them gives exceptional rewards and opens up new possibilities in the game.

HP: 200

The final boss of Minecraft, residing in the End. Flies around obsidian pillars topped with End Crystals that heal it. After it is defeated it opens a return portal and the gateway to the Outer End. Drops 12,000 XP the first time, plus the Dragon Egg, the rarest trophy in the game.

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Boss
HP: 300

Summoned from 4 blocks of soul sand and 3 Wither Skeleton skulls. Destroys almost every block around it and shoots exploding skulls. At half health it gains armor and becomes resistant to arrows. Drops a Nether Star, used to craft a beacon.

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HP: ???

A gigantic Wither variant from Minecraft: Story Mode. It does not appear in the standard game, but is popular in mods and fan creations. A colossal beast that devours blocks and grows without end.

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Utility mobs

3 creatures

Utility mobs are built by the player from specific blocks. They act as defenders of a base or village, drawing the attention of enemies and dealing damage to them. You cannot control them directly, but they act on their own.

Iron Golem

Utility
HP: 100

Built from 4 iron blocks arranged in a T shape with a pumpkin on top. Defends villages against hostile mobs, delivering mighty blows that throw enemies into the air. Can be repaired with iron ingots. Spawns naturally in villages with enough beds and villagers.

Snow Golem

Utility
HP: 4

Created from 2 snow blocks stacked vertically with a pumpkin on top. Throws snowballs at hostile mobs, knocking them back and provoking them to attack it instead of the player. Leaves a trail of snow on blocks, but melts in hot biomes such as deserts and takes damage from rain.

Utility
HP: n/a

Crafted from a block of copper and a carved pumpkin, added in 1.21.9. Moves items into chests, which makes it good for automatic sorting. Oxidizes through four stages until it freezes into a statue. Wax stops that, and lightning rolls it back.

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Summary

25 Passive
15 Neutral
21 Hostile
3 Bosses
3 Utility

Total: 67 mobs in the encyclopedia