Discord

Minecraft farms: a complete database of designs

This database covers 81 farms and automatic builds for Minecraft, with detailed descriptions, material lists, dimensions and tips. They range from simple food farms to advanced end-game mega projects.

81 farms in the database
10 categories
36 with redstone
2.6/5 average difficulty

What are farms in Minecraft?

Farms in Minecraft are builds designed to collect resources, food, experience (XP) and rare items automatically or semi-automatically. From simple wheat plots to multi-story mob towers, farms are the foundation of effective Survival play. They save you hours of gathering materials by hand: the machinery does it for you.

Every farm in our database comes with a detailed description, a list of required materials, build dimensions, estimated output and practical tips. The farms are split into 10 categories and rated for difficulty from 1 (very easy) to 5 (very hard).

Categories

Mob farms 19 farms Resource farms 11 farms Food farms 8 farms XP farms 6 farms Redstone contraptions 6 farms Nether farms 9 farms End farms 3 farms Fully automatic 13 farms Semi-automatic 2 farms Decorative and other 4 farms

How to choose the right farm

The right farm depends on where you are in the game and what you need. Early on, food and XP come first: build a wheat farm and a spawner farm. In the mid-game, an iron farm and a blaze farm (for potions) are key. In the end-game, build an enderman farm (XP), a guardian farm (prismarine) and a raid farm (totems).

Farm build priority (earliest first):

  1. Wheat/carrot farm (food)
  2. Zombie/skeleton spawner farm (XP + loot)
  3. Iron golem farm (iron)
  4. Sugar cane farm (paper → emeralds)
  5. Blaze farm (rods → potions)
  6. Creeper farm (gunpowder → TNT and rockets)
  7. Enderman farm in the End (XP)
  8. Raid farm (totems of undying)

Mob farms

19 farms
Mob farms Medium

Iron golem farm

Automatic iron farm that uses iron golem spawning, triggered by frightened villagers.

~400 iron ingots/h 16x16x12
Mob farms Easy

Zombie spawner farm

Simple XP and loot farm built around a natural zombie spawner in a dungeon.

~300 zombies/h 9x9x25
Mob farms Easy

Skeleton spawner farm

Arrow, bone and XP farm built around a natural skeleton spawner.

~300 skeletons/h 9x9x25
Mob farms Hard

Creeper farm

Dedicated gunpowder farm using creepers, with a system of cats that scare them off.

~800 gunpowder/h 32x32x20
Mob farms Medium

Enderman farm (Overworld)

Ender pearl and XP farm using endermen in the Overworld, with a water trap or an endermite.

~200 ender pearls/h 20x20x5
Mob farms Very hard

Guardian farm (ocean monument)

Large-scale prismarine and XP farm using the guardians at an ocean monument.

~1,500 prismarine shards/h 58x58x30 Redstone
Mob farms Hard

Witch farm

Farm for valuable witch drops, built at a witch hut in a swamp.

~400 items/h 7x9x20 (multi-layer)
Mob farms Very hard

Wither skeleton farm

Wither skeleton skull farm for summoning the Wither, built in a Nether fortress.

~40 skulls/h (with Looting III) 40x40x5
Mob farms Medium

Blaze spawner farm

Blaze rod farm using a spawner in a Nether fortress, essential for brewing potions.

~200 blaze rods/h 9x9x10 Redstone
Mob farms Easy

Spider spawner farm

String and spider eye farm using a spider spawner, with an anti-climbing mechanism.

~250 string/h 9x9x15
Mob farms Medium

Drowned farm

Trident and gold farm using drowned, through zombie conversion or natural spawning.

~5 tridents/h (Bedrock), ~1/h (Java) 15x15x10
Mob farms Medium

Pillager farm (outpost)

Arrow and Bad Omen farm using pillagers at a pillager outpost, with a raid option.

~300 arrows/h + Bad Omen 20x20x8
Mob farms Easy

Phantom farm

Phantom membrane farm for repairing the elytra, using the insomnia mechanic.

~60 membranes/h 10x10x5
Mob farms Medium

Slime farm

Slimeball farm using slime chunks below Y=40 or swamps, for sticky pistons and slime blocks.

~300 slimeballs/h 16x16x12 (3 layers)
Mob farms Very hard

Raid farm

Automatic raid farm for totems of undying and emeralds: Bad Omen plus a village.

~10 totems of undying/h 30x30x15 Redstone
Mob farms Medium

Dark room mob farm (mob tower)

Universal tower that spawns mobs in the dark: gunpowder, bones, arrows and XP from a single build.

~500 mobs/h 24x24x30
Mob farms Hard

Breeze farm (trial chambers)

Breeze rod farm in trial chambers, for wind charges and super jumps.

~30 breeze rods/h Depends on the chamber
Mob farms Very hard

Swamp witch farm (witch hut perimeter)

Mega project: a perimeter around the witch hut removes spawn competition for 5-10x more witches.

~2,000 items/h 256x256x64 (perimeter) Redstone
Mob farms Easy

Ink sac farm (squid)

Ink sac farm using squid, plus glow ink sacs from glow squid: black dye and glowing signs.

~200 ink sacs/h 20x20x8

Resource farms

11 farms
Resource farms Very easy

Automatic bamboo farm

The fastest-growing farm in the game: bamboo for fuel, scaffolding and wood blocks.

~1,200 bamboo/h 3x1x4 (1 module) Redstone
Resource farms Very easy

Automatic sugar cane farm

Automatic sugar cane farm for paper, sugar and trading with villagers.

~300 sugar cane/h 18x3x4 Redstone
Resource farms Easy

Automatic kelp farm

Self-sufficient kelp farm that grows underwater. Dried kelp works as fuel and food.

~400 kelp/h 5x5x10 Redstone
Resource farms Very easy

Automatic cactus farm

Automatic cactus farm for green dye and XP banks: a cactus breaks itself when it grows next to a block.

~100 cacti/h 7x7x4
Resource farms Medium

Tree farm

Tree plantation with automatic chopping. Birch is the easiest tree to automate.

~200 wood/h 20x20x10 Redstone
Resource farms Easy

Automatic wool farm

Sheep sheared automatically by a dispenser: unlimited wool in every color.

~60 wool/h (per sheep) 3x3x3 (1 module) Redstone
Resource farms Easy

Automatic honey farm

Automatic honey farm with bees: a dispenser collects the honey without angering the bees.

~20 honey bottles/h (per beehive) 5x3x4 (1 module) Redstone
Resource farms Medium

Copper farm

Renewable copper farm using drowned, for decorative blocks, spyglasses and lightning rods.

~40 copper ingots/h Depends on the drowned farm
Resource farms Easy

Amethyst farm

Amethyst shard farm using a geode: a piston breaks the clusters and a hopper collects the shards.

~30 shards/h (per geode) Depends on the geode Redstone
Resource farms Easy

Honeycomb farm

Honeycomb farm for candles and for waxing copper blocks.

~15 honeycombs/h (per beehive) 5x3x4 (1 module) Redstone
Resource farms Medium

Beeswax farm

Large 20-beehive beeswax farm: mass production of honeycombs for waxing and candles.

~300 honeycombs/h (20 beehives) 30x10x4 Redstone

Food farms

8 farms
Food farms Easy

Automatic wheat farm

Automatic wheat farm run by a farmer villager or by water from a dispenser.

~200 wheat/h 9x9x3
Food farms Easy

Carrot and potato farm

Automatic carrot and potato farm with a farmer villager: the best mid-game food.

~200 carrots or potatoes/h 9x9x3
Food farms Very easy

Beetroot farm

Beetroot farm for beetroot soup and red dye.

~150 beetroots/h 9x9x3
Food farms Easy

Automatic melon and pumpkin farm

Fully automatic melon and pumpkin farm with observers and pistons.

~150 melons or pumpkins/h 18x9x3 Redstone
Food farms Easy

Cocoa bean farm

Automatic cocoa bean farm on jungle wood, with observers and pistons.

~100 cocoa beans/h 5x5x7 Redstone
Food farms Very easy

Sweet berry farm

Farm for taiga sweet berries: repeated harvests without replanting.

~200 berries/h 9x9x2
Food farms Easy

Mushroom farm

Mushroom farm in a dark room, using bone meal to grow giant mushrooms.

~100 mushrooms/h 9x9x8 Redstone
Food farms Very easy

Rabbit farm

Rabbit meat, hide and rabbit's foot farm. The feet go into potions of leaping.

~60 rabbit meat/h 8x8x3

XP farms

6 farms
XP farms Very easy

XP bank (furnace with automatic storage)

A set of furnaces that store the XP from smelting, so you can repair tools quickly at any time.

~100 XP/furnace/h (scalable) 5x3x3 (1 module)
XP farms Hard

Ender Dragon XP farm

Summon and defeat the Ender Dragon again and again for 500 XP per cycle.

500 XP/cycle (5-10 min) End portal (5x5)
XP farms Medium

Sculk catalyst XP farm

XP storage in sculk blocks: a sculk catalyst collects XP from killed mobs for later pickup.

Depends on the mob farm Depends on the base farm
XP farms Very easy

General spawner XP farm

Universal XP farm for any spawner: a drop chamber plus a water channel.

~250-350 XP/h (depends on the mob) 9x9x25
XP farms Easy

Trading XP farm

Mass villager trading for XP: 3-6 XP per trade. Connect it to resource farms.

~500 XP/h (with 10 villagers) Depends on the trading hall
XP farms Medium

Mega cactus XP farm

64 furnaces collecting XP from smelted cacti: a passive mega XP farm.

~12,800 XP/h (64 furnaces) 20x8x5

Redstone contraptions

6 farms
Redstone contraptions Medium

Auto smelter (super smelter)

A system of 16 furnaces with automatic distribution of materials and fuel: 16x faster smelting.

16 items every 10 seconds 18x5x5 Redstone
Redstone contraptions Hard

Auto brewer

Automatic potion brewing system with dispensers and a redstone timer.

3 potions every 60-80 seconds 7x5x6 Redstone
Redstone contraptions Very easy

Cobblestone generator

Endless cobblestone from lava and water: a piston pushes it along and a hopper collects it.

~300 cobblestone/h (manual), ~3,000/h (TNT) 5x3x3 Redstone
Redstone contraptions Medium

TNT duper

Mechanism that duplicates TNT through a piston glitch: endless explosions from a single TNT.

Infinite TNT 3x2x5 Redstone
Redstone contraptions Medium

Item sorter

Automatic item sorting into chests: hoppers with comparators filter by item type.

~2.5 items/s per module 3x4x2 (1 module) Redstone
Redstone contraptions Medium

Sand and gravel farm (gravity block duper)

Sand and gravel duplication through a piston glitch: endless sand for concrete and TNT.

~1,000 blocks/h 3x2x4 Redstone

Nether farms

9 farms
Nether farms Hard

Gold farm (zombified piglins)

Large-scale gold and XP farm using zombified piglins in the Nether: provocation plus a killing chamber.

~2,000 gold nuggets/h 40x40x5 Redstone
Nether farms Very hard

Wither rose farm

Mass wither rose collection by summoning the Wither in a chamber full of mobs.

~200+ wither roses per session 20x20x5
Nether farms Medium

Magma cream farm

Magma cream farm using magma cubes in the basalt deltas, for fire resistance potions.

~200 magma cream/h 20x20x4
Nether farms Very hard

Ghast tear farm

Ghast tear farm for regeneration potions. It needs a large enclosed space in the Nether.

~20 ghast tears/h 50x50x10
Nether farms Medium

Blaze rod farm

Optimized blaze rod farm: a spawner plus Looting III for maximum drops.

~300 blaze rods/h 9x9x10 Redstone
Nether farms Medium

Hoglin farm (Nether)

Automatic cooked porkchop farm using hoglins, with warped fungus as a repellent.

~400 cooked porkchops/h 20x10x5
Nether farms Hard

Froglight farm

Farm for froglight light blocks: frogs eat magma cubes in the Nether.

~30 froglights/h 20x20x5
Nether farms Medium

Strider farm

String farm using striders on Nether lava: the only source of string in the Nether.

~150 string/h 15x15x5
Nether farms Hard

Dual blaze spawner farm

Two blaze spawners combined into one system for double the rod output.

~400 blaze rods/h 30x15x10 Redstone

End farms

3 farms
End farms Medium

Enderman farm (the End)

The most efficient XP farm in the game: endermen fall 40 blocks and the player finishes them off with one hit.

~4,000 ender pearls/h 30x30x45
End farms Very hard

Shulker farm

Shulker shell farm that duplicates shulkers: they shoot each other and multiply.

~30 shulker shells/h 10x10x15
End farms Easy

Chorus fruit farm

Chorus fruit farm in the End, for purpur blocks, end rods and teleporting food.

~200 chorus fruit/h 10x10x5 Redstone

Fully automatic

13 farms
Fully automatic Easy

Ice farm

Ice farm in a cold biome, for blue ice highways and the fastest boat travel.

~200 ice/h 16x16x3 Redstone
Fully automatic Easy

Automatic stone farm (stone generator)

Stone farm using lava and water, for stone bricks, smooth stone and decoration.

~300 stone/h 5x3x4 Redstone
Fully automatic Medium

Obsidian farm

Obsidian farm using lava and water or the End platform: the hardest block to mine by hand.

~50 obsidian/h (by hand), ~200/h (Wither) 8x8x4 Redstone
Fully automatic Very easy

Snow farm (snow golem)

Snowball and snow block farm using a snow golem: the simplest farm in the game.

~400 snowballs/h 3x3x3
Fully automatic Easy

AFK fish farm

Automatic AFK fishing for fish, treasure and enchanted books.

~60 items/h 5x5x5 (1.16+)
Fully automatic Medium

Emerald farm (villager trading)

Large-scale emerald production through villager trading. Hook it up to automatic farms.

~100 emeralds/h Depends on the number of villagers
Fully automatic Medium

Mob grinder (automatic killer)

Automatic ways to kill mobs: lava blade, campfire, suffocation and trident killer.

Depends on the mob farm 3x3x3 (killing module) Redstone
Fully automatic Easy

Bone meal farm

Self-sustaining bone meal farm using moss: 1 bone meal produces more than it uses.

~400 bone meal/h 9x9x4 Redstone
Fully automatic Medium

Allay farm

Allays as a natural item sorter: they pick up items and bring them to a note block.

Depends on the base farm Depends on the setup Redstone
Fully automatic Very easy

Armadillo farm

Armadillo scute farm for wolf armor: armadillos shed scutes naturally.

~30 scutes/h (from 20 armadillos) 10x10x3
Fully automatic Easy

Villager breeder

Automatic villager breeding: food plus free beds means new villagers.

~20 villagers/h 7x7x5 Redstone
Fully automatic Easy

Sniffer farm

Ancient seed farm using sniffers: torchflower and pitcher plant are only available this way.

~7 seeds/h (per sniffer) 10x10x3
Fully automatic Easy

Turtle scute farm

Scute farm using growing turtles, for turtle shell helmets with underwater breathing.

~10 scutes/h (from 20 turtles) 15x10x3

Semi-automatic

2 farms
Semi-automatic Easy

Goat horn farm

Goat horn farm: provoke a goat into charging at a hard block.

~10 goat horns/h 10x5x3
Semi-automatic Very easy

Cat gift farm (string)

Passive string farm from the gifts cats bring after you sleep through the night.

~20 string/night (from 20 cats) 5x5x3

Decorative and other

4 farms
Decorative and other Easy

Rainbow wool farm (all colors)

16-color wool farm: one sheep for each dye color, sheared automatically.

~960 wool/h (60 per sheep × 16) 20x5x3 Redstone
Decorative and other Easy

Concrete farm (concrete converter)

Automatic conversion of concrete powder into concrete with water, in 16 bright colors.

~300 concrete/h 5x5x10 Redstone
Decorative and other Very easy

Terracotta farm (smelted clay)

Clay mining and smelting into terracotta, in 16 colors and 16 glazed patterns.

~100 terracotta/h (digging by hand) Any (mined in the field)
Decorative and other Very easy

Grass and flower farm

Automatic flower and grass farm using bone meal: dyes and decorations that depend on the biome.

~200 flowers/h 9x9x3 Redstone

Basic farm mechanics

Understanding a few basic Minecraft mechanics is key to building efficient farms:

Mob spawning

Hostile mobs spawn in the dark (light level 0 on Java, 7 and below on Bedrock) on full blocks. The player has to be within 24-128 blocks of the spawn point. Lighting up the surrounding area (128 blocks) eliminates competing spawns and boosts the farm's output. Dungeon spawners activate within 16 blocks.

Water channels

Water flows 8 blocks from the source. A stream of water carries mobs and items in the direction of flow. Water doesn't flow in the Nether (it evaporates immediately). Signs, open trapdoors and doors block water but not mobs, which is useful for building traps.

Hoppers

A hopper collects items that fall onto it and moves them into a connected container (chest, furnace, dispenser). A hopper has 5 slots and moves 1 item every 0.4 seconds (2.5 items/s). A redstone comparator measures how full the hopper is, which is key for item sorters.

Observers

An observer detects a state change in the block in front of it (a plant growing, a fruit appearing, water turning to ice) and sends a redstone pulse. It's the heart of most automatic farms: it detects the event and triggers the mechanism.

Frequently asked questions about farms

Are automatic farms allowed on servers?

Most Minecraft servers allow automatic farms, but some restrict lag-inducing farms (farms that cause lag). TNT dupers, gravity dupers and zero-tick farms may be banned. Always check the server rules before building a large farm.

Why isn't my farm working?

The most common causes: (1) the player is too far from the farm (a spawner needs 16 blocks, mobs spawn within 24-128), (2) too many mobs in the area (mob cap), (3) unlit caves use up the spawn limit, (4) differences between Java and Bedrock Edition, (5) the wrong Minecraft version (mechanics change between versions).

What's the difference between Java and Bedrock for farms?

Java and Bedrock have different spawning, redstone and mob behavior mechanics. Many Java farms don't work on Bedrock and vice versa. TNT dupers and gravity dupers work ONLY on Java. Bedrock has different mob caps, different piston behavior and a different tick rate. Always check which edition a farm design is for.

Minecraft Wiki → Redstone guide → Tools → Crafting →