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Overworld biomes

Overworld biomes

A complete guide to every biome in Minecraft's main dimension.

The Overworld is Minecraft's main dimension, where every new adventure begins. It's the most varied dimension in the game, with over 50 different biomes: from sunny plains and dense jungles, through frozen mountain peaks and vast oceans, to mysterious underground caves. Each biome has its own terrain generation, mobs, resources and structures. Unlike the Nether and the End, the Overworld has a full day and night cycle, weather and enough variety for long exploration.

Since the 1.18 update (Caves & Cliffs: Part II), the world generates from Y=-64 to Y=320, and there are biomes underground too: Lush Caves, Dripstone Caves and the Deep Dark. Biome generation uses multidimensional Perlin noise, so different kinds of terrain blend smoothly into each other. If you're new to Minecraft, check out our exploration guide, which makes it easier to find your way around the different biomes.

Biomes affect not just how the terrain looks, but also the temperature, vegetation colors, structure generation and the kinds of mobs. Villages, temples, strongholds and many other structures generate only in certain biomes. Knowing the biomes is key when you plan builds and automatic farms, because some resources simply can't be found outside specific biomes. If you're looking for a particular biome, use our guide on how to find a biome.

Plains and meadows

3 biomes

Plains

Temperate

Flat land covered in grass and flowers. One of the most common biomes in the game, and ideal for building a base.

Mobs: Cows, sheep, horses, pigs, donkeys
Resources: Grass, flowers, hay bales (villages)
Structures: Villages, pillager outposts

Meadow

Temperate

High-altitude meadows full of flowers. They often generate on mountainsides, creating picturesque views.

Mobs: Rabbit, donkey, sheep
Resources: Flowers, grass
Structures: Villages (rare)

Sunflower Plains

Temperate

A plains variant with large fields of sunflowers, the only place where this flower grows naturally.

Mobs: Cows, sheep, horses, pigs
Resources: Sunflowers, grass, flowers
Structures: Villages, pillager outposts

Forests

5 biomes

Forest

Temperate

Dense oak and birch forests with a rich ecosystem. An excellent source of wood early in the game.

Mobs: Wolves, sheep, pigs
Resources: Oak wood, apples, mushrooms
Structures: None in particular

Birch Forest

Temperate

A bright forest made up only of birches. The Old Growth variant has trees taller than the standard 7 blocks.

Mobs: Sheep, pigs, chickens
Resources: Birch wood, flowers
Structures: None in particular

Dark Forest

Temperate

A dense forest of dark oaks and huge mushrooms. Light levels are very low, so hostile mobs spawn even during the day.

Mobs: Standard hostile mobs (even by day!), sheep
Resources: Dark oak, huge mushrooms, apples
Structures: Woodland mansion

Flower Forest

Temperate

A fairy-tale forest variant with a huge variety of flowers.

Mobs: Bees, rabbits, sheep
Resources: All kinds of flowers, oak and birch wood
Structures: Bee nests

Cherry Grove

Temperate

A biome added in 1.20 with pink cherry trees. Petals drift down from the trees, creating a magical atmosphere.

Mobs: Pigs, sheep, bees, rabbits
Resources: Cherry wood, pink petals, flowers
Structures: Bee nests

Taigas and old growth

4 biomes

Taiga

Cold

A coniferous forest with spruces, ferns and sweet berry bushes. Wolves and foxes spawn here naturally.

Mobs: Wolf, fox, rabbit, sheep
Resources: Spruce wood, sweet berries, ferns
Structures: Taiga villages

Snowy Taiga

Freezing

A snowy variant of the taiga, with a layer of snow over the ground. Foxes here come in their white variant.

Mobs: Wolf, fox (white), rabbit (white)
Resources: Spruce wood, snow, sweet berries
Structures: Igloos (rare)

Old Growth Spruce Taiga

Cold

An ancient forest of huge 2x2 spruces and plenty of mossy cobblestone. It feels like a real boreal forest.

Mobs: Wolf, fox, rabbit
Resources: Spruce wood (lots), mossy cobblestone, podzol
Structures: None in particular

Old Growth Birch Forest

Temperate

A birch forest variant with exceptionally tall birches that reach 14 blocks.

Mobs: Sheep, pigs, chickens
Resources: Birch wood (lots)
Structures: None in particular

Jungles

3 biomes

Jungle

Hot

The tallest trees in the game (up to 30 blocks), thick vines, parrots and ocelots. Hard to get around in, but full of unique resources.

Mobs: Parrot, ocelot, panda (rare)
Resources: Jungle wood, cocoa beans, melons, bamboo
Structures: Jungle temples

Bamboo Jungle

Hot

A jungle variant dominated by dense bamboo thickets. Pandas spawn here much more often than in a regular jungle.

Mobs: Panda, parrot, ocelot
Resources: Bamboo (huge amounts), jungle wood
Structures: Jungle temples (rare)

Sparse Jungle

Hot

A lighter jungle variant with smaller trees and more light. Easier to explore.

Mobs: Ocelot, parrot, chicken
Resources: Jungle wood, cocoa beans
Structures: None in particular

Savannas

2 biomes

Savanna

Warm

Dry land with acacias and tall grass. It never rains here. Horses and donkeys spawn naturally.

Mobs: Horse, donkey, cow, sheep, llama
Resources: Acacia wood, tall grass
Structures: Savanna villages, pillager outposts

Windswept Savanna

Warm

An extreme savanna variant with sheer cliffs and rock formations. One of the most chaotic biomes in the game.

Mobs: Horse, donkey, cow, llama
Resources: Acacia wood, stone
Structures: None in particular

Deserts and badlands

3 biomes

Desert

Hot

Vast stretches of sand with no vegetation except cacti and dead bushes. It never rains or snows. Nights are dangerous because of the husks that spawn.

Mobs: Husk (instead of zombies), rabbit (desert variant)
Resources: Sand, sandstone, cacti, dead bushes
Structures: Desert villages, desert temples, desert wells

Badlands

Hot

Colorful canyons made of layers of terracotta in different shades. One of the rarest formations. Gold generates here much more often and higher up than usual.

Mobs: Standard hostile mobs (at night)
Resources: Terracotta (6 colors), gold (more common), red sand, cacti
Structures: Surface mineshafts

Wooded Badlands

Hot

A badlands variant with oak trees on top of the plateaus. Colorful terracotta mixed with greenery gives it a unique contrast.

Mobs: Standard hostile mobs (at night)
Resources: Terracotta, gold, oak wood
Structures: Surface mineshafts

Swamps

2 biomes

Swamp

Temperate

Boggy land with shallow water, vine-covered trees and lily pads. The water has a greenish tint. Slimes spawn here at night regardless of slime chunks.

Mobs: Slime (at night), frog, drowned
Resources: Blue orchids, lily pads, mushrooms, clay
Structures: Witch huts

Mangrove Swamp

Warm

A biome added in 1.19 with mangrove trees growing in the water. Denser and harder to get through than a regular swamp.

Mobs: Frog (warm variant), drowned, bee
Resources: Mangrove wood, mud, mangrove propagules
Structures: None in particular

Beaches and coasts

3 biomes

Beach

Temperate

A sandy strip between the land and the ocean. Turtles lay their eggs here, and it pays to protect them from zombies and foxes.

Mobs: Turtle, drowned (at night)
Resources: Sand, clay, turtle scutes
Structures: Shipwrecks (nearby)

Snowy Beach

Freezing

A frozen variant of the beach that generates next to snowy biomes.

Mobs: Drowned (at night)
Resources: Sand, snow
Structures: None in particular

Stony Shore

Temperate

Steep stony cliffs that form where mountain biomes meet the ocean. Watch out for falls.

Mobs: Standard hostile mobs (at night)
Resources: Stone, gravel
Structures: None in particular

Oceans

6 biomes

Ocean

Temperate

The standard ocean, up to 30 blocks deep. Its floor is covered with gravel and sand, with kelp growing on it.

Mobs: Dolphin, squid, cod, drowned
Resources: Kelp
Structures: Shipwrecks, ocean ruins

Deep Ocean

Temperate

An ocean variant more than 30 blocks deep. Ocean monuments generate only in deep oceans.

Mobs: Dolphin, squid, guardian (monuments), elder guardian
Resources: Prismarine, sponges (monuments), gold (monuments)
Structures: Ocean monuments

Warm Ocean

Warm

A turquoise ocean with coral reefs, tropical fish and sea life. The most colorful water biome.

Mobs: Tropical fish, pufferfish, dolphin
Resources: Coral, coral fans, sea pickles
Structures: Ocean ruins

Lukewarm Ocean

Temperate

A transitional ocean between the warm and the normal ocean: a sandy floor with no coral, but with kelp.

Mobs: Cod, tropical fish, dolphin
Resources: Sand, kelp
Structures: Ocean ruins, shipwrecks

Cold Ocean

Cold

A darker ocean with a gravel floor. Less sea life, but more shipwrecks.

Mobs: Cod, squid, drowned
Resources: Gravel, kelp
Structures: Shipwrecks, ocean ruins

Frozen Ocean

Freezing

An ocean covered in a layer of ice, with icebergs. Polar bears live here.

Mobs: Polar bear, rabbit (white), glow squid
Resources: Ice, packed ice, snow
Structures: None in particular

Rivers

2 biomes

River

Temperate

A narrow water biome that connects larger bodies of water. The bed is sand and gravel. A good place for fishing.

Mobs: Salmon, squid, drowned (at night)
Resources: Clay, sand, gravel
Structures: None in particular

Frozen River

Freezing

A river variant covered in ice. You can walk across its surface.

Mobs: Rabbit, squid
Resources: Ice, sand
Structures: None in particular

Snowy biomes

3 biomes

Snowy Plains

Freezing

Vast snow-covered land with sparse vegetation. Snowy villages and igloos generate here.

Mobs: Rabbit (white), polar bear, stray (instead of skeletons)
Resources: Snow, ice, spruce wood (villages)
Structures: Snowy villages, igloos, pillager outposts

Ice Spikes

Freezing

A spectacular biome with huge pillars of packed ice up to 50 blocks tall. One of the most unique biomes.

Mobs: Rabbit (white), polar bear
Resources: Packed ice (huge amounts), snow
Structures: None in particular

Snowy Slopes

Freezing

Snow-covered mountainsides with powder snow: careful, you can sink right into it! Goats spawn here naturally.

Mobs: Goat, rabbit
Resources: Snow, powder snow, stone
Structures: Igloos (rare)

Mountains and hills

6 biomes

Meadow

Temperate

Meadows on mountainsides, full of flowers and bees. They generate between the forests and the peaks.

Mobs: Bee, rabbit, sheep
Resources: Flowers, grass
Structures: None in particular

Jagged Peaks

Freezing

Sharp, jagged mountain peaks that reach Y=256. Covered in snow and ice, with a stone core.

Mobs: Goat
Resources: Stone, snow, ice
Structures: None in particular

Frozen Peaks

Freezing

Smoother mountain peaks covered in packed ice and snow. Less steep than jagged peaks.

Mobs: Goat
Resources: Packed ice, snow, stone
Structures: None in particular

Stony Peaks

Temperate

Mountain peaks with no snow, which generate where mountains border warm biomes. Bare stone.

Mobs: Goat
Resources: Stone, gravel, calcite
Structures: None in particular

Windswept Hills

Temperate

Formerly known as Extreme Hills: steep hills with extreme terrain. Emeralds generate underground.

Mobs: Llama, sheep, goat
Resources: Emeralds (underground), stone, infested stone
Structures: None in particular

Windswept Forest

Temperate

A windswept hills variant with oaks and spruces. Wooded, but with extreme terrain formations.

Mobs: Wolf, sheep, llama
Resources: Oak wood, spruce wood, emeralds
Structures: None in particular

Cave biomes

3 biomes

Lush Caves

Temperate

An underground biome full of plants: glow berries, dripleaf, azaleas and clay pools. Axolotls spawn only here. You can locate the biome by the azaleas on the surface.

Mobs: Axolotl, glow squid, bat
Resources: Glow berries, dripleaf, azalea, moss, clay
Structures: None in particular

Dripstone Caves

Temperate

Caves full of dripstone stalactites and stalagmites. Falling stalactites deal damage. You can farm lava with pointed dripstone.

Mobs: Drowned (in pools), bat, standard hostile mobs
Resources: Dripstone blocks, copper (more common), pointed dripstone
Structures: None in particular

Deep Dark

Temperate

The most dangerous cave biome, generating below Y=-1. Sculk sensors react to sound. The Warden spawns once a sculk shrieker is activated, so avoid making noise at all costs!

Mobs: Warden (once summoned)
Resources: Sculk (all variants), enchanted golden apples (cities), ancient city loot
Structures: Ancient cities

Special biomes

1 biome

Mushroom Fields

Temperate

The rarest biome in the Overworld: an island covered in mycelium with huge mushrooms. No hostile mobs spawn here naturally, which makes it the safest place in the game.

Mobs: Mooshroom, and NO hostile mobs!
Resources: Mycelium, huge mushrooms, mushroom stew (with a bowl)
Structures: None in particular

Tips for exploring biomes

Exploring Overworld biomes is one of the pillars of Minecraft gameplay. Every biome hides unique resources you need to progress: the axolotl, for example, spawns only in Lush Caves, and the Warden lurks in the Deep Dark. To explore the Overworld effectively, it pays to prepare in a few key areas.

First, get yourself solid gear. Diamond or netherite armor (learn more about netherite) protects you from dangerous mobs. Second, bring a supply of food: different biomes offer different food sources, so it's worth knowing a few ways to farm food. Third, a compass and a map help you navigate, and coordinates (F3 in Java Edition) are invaluable for finding your way back to base.

If you're planning to build a house or a bigger base, the choice of biome is crucial. Plains offer flat terrain that's ideal for large builds, mountains give you natural protection and spectacular views, and Mushroom Fields guarantee complete safety from hostile mobs. You'll find more inspiration in our building section.

Overworld summary

The Overworld is the richest dimension in Minecraft, with 46 biomes covered in this guide. Each biome offers its own challenges and resources, from the safe Mushroom Fields (no hostile mobs!) to the deadly Deep Dark and its Warden. Exploring different biomes is key to getting every resource and advancement in the game. Once you've mastered the Overworld, you can move on to exploring the Nether and the End.