Plains
Flat land covered in grass and flowers. One of the most common biomes in the game, and ideal for building a base.
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A complete guide to every biome in Minecraft's main dimension.
The Overworld is Minecraft's main dimension, where every new adventure begins. It's the most varied dimension in the game, with over 50 different biomes: from sunny plains and dense jungles, through frozen mountain peaks and vast oceans, to mysterious underground caves. Each biome has its own terrain generation, mobs, resources and structures. Unlike the Nether and the End, the Overworld has a full day and night cycle, weather and enough variety for long exploration.
Since the 1.18 update (Caves & Cliffs: Part II), the world generates from Y=-64 to Y=320, and there are biomes underground too: Lush Caves, Dripstone Caves and the Deep Dark. Biome generation uses multidimensional Perlin noise, so different kinds of terrain blend smoothly into each other. If you're new to Minecraft, check out our exploration guide, which makes it easier to find your way around the different biomes.
Biomes affect not just how the terrain looks, but also the temperature, vegetation colors, structure generation and the kinds of mobs. Villages, temples, strongholds and many other structures generate only in certain biomes. Knowing the biomes is key when you plan builds and automatic farms, because some resources simply can't be found outside specific biomes. If you're looking for a particular biome, use our guide on how to find a biome.
Flat land covered in grass and flowers. One of the most common biomes in the game, and ideal for building a base.
High-altitude meadows full of flowers. They often generate on mountainsides, creating picturesque views.
A plains variant with large fields of sunflowers, the only place where this flower grows naturally.
Dense oak and birch forests with a rich ecosystem. An excellent source of wood early in the game.
A bright forest made up only of birches. The Old Growth variant has trees taller than the standard 7 blocks.
A dense forest of dark oaks and huge mushrooms. Light levels are very low, so hostile mobs spawn even during the day.
A fairy-tale forest variant with a huge variety of flowers.
A biome added in 1.20 with pink cherry trees. Petals drift down from the trees, creating a magical atmosphere.
A coniferous forest with spruces, ferns and sweet berry bushes. Wolves and foxes spawn here naturally.
A snowy variant of the taiga, with a layer of snow over the ground. Foxes here come in their white variant.
An ancient forest of huge 2x2 spruces and plenty of mossy cobblestone. It feels like a real boreal forest.
A birch forest variant with exceptionally tall birches that reach 14 blocks.
The tallest trees in the game (up to 30 blocks), thick vines, parrots and ocelots. Hard to get around in, but full of unique resources.
A jungle variant dominated by dense bamboo thickets. Pandas spawn here much more often than in a regular jungle.
A lighter jungle variant with smaller trees and more light. Easier to explore.
Dry land with acacias and tall grass. It never rains here. Horses and donkeys spawn naturally.
An extreme savanna variant with sheer cliffs and rock formations. One of the most chaotic biomes in the game.
Vast stretches of sand with no vegetation except cacti and dead bushes. It never rains or snows. Nights are dangerous because of the husks that spawn.
Colorful canyons made of layers of terracotta in different shades. One of the rarest formations. Gold generates here much more often and higher up than usual.
A badlands variant with oak trees on top of the plateaus. Colorful terracotta mixed with greenery gives it a unique contrast.
Boggy land with shallow water, vine-covered trees and lily pads. The water has a greenish tint. Slimes spawn here at night regardless of slime chunks.
A biome added in 1.19 with mangrove trees growing in the water. Denser and harder to get through than a regular swamp.
A sandy strip between the land and the ocean. Turtles lay their eggs here, and it pays to protect them from zombies and foxes.
A frozen variant of the beach that generates next to snowy biomes.
Steep stony cliffs that form where mountain biomes meet the ocean. Watch out for falls.
The standard ocean, up to 30 blocks deep. Its floor is covered with gravel and sand, with kelp growing on it.
An ocean variant more than 30 blocks deep. Ocean monuments generate only in deep oceans.
A turquoise ocean with coral reefs, tropical fish and sea life. The most colorful water biome.
A transitional ocean between the warm and the normal ocean: a sandy floor with no coral, but with kelp.
A darker ocean with a gravel floor. Less sea life, but more shipwrecks.
An ocean covered in a layer of ice, with icebergs. Polar bears live here.
A narrow water biome that connects larger bodies of water. The bed is sand and gravel. A good place for fishing.
A river variant covered in ice. You can walk across its surface.
Vast snow-covered land with sparse vegetation. Snowy villages and igloos generate here.
A spectacular biome with huge pillars of packed ice up to 50 blocks tall. One of the most unique biomes.
Snow-covered mountainsides with powder snow: careful, you can sink right into it! Goats spawn here naturally.
Meadows on mountainsides, full of flowers and bees. They generate between the forests and the peaks.
Sharp, jagged mountain peaks that reach Y=256. Covered in snow and ice, with a stone core.
Smoother mountain peaks covered in packed ice and snow. Less steep than jagged peaks.
Mountain peaks with no snow, which generate where mountains border warm biomes. Bare stone.
Formerly known as Extreme Hills: steep hills with extreme terrain. Emeralds generate underground.
A windswept hills variant with oaks and spruces. Wooded, but with extreme terrain formations.
An underground biome full of plants: glow berries, dripleaf, azaleas and clay pools. Axolotls spawn only here. You can locate the biome by the azaleas on the surface.
Caves full of dripstone stalactites and stalagmites. Falling stalactites deal damage. You can farm lava with pointed dripstone.
The most dangerous cave biome, generating below Y=-1. Sculk sensors react to sound. The Warden spawns once a sculk shrieker is activated, so avoid making noise at all costs!
The rarest biome in the Overworld: an island covered in mycelium with huge mushrooms. No hostile mobs spawn here naturally, which makes it the safest place in the game.
Exploring Overworld biomes is one of the pillars of Minecraft gameplay. Every biome hides unique resources you need to progress: the axolotl, for example, spawns only in Lush Caves, and the Warden lurks in the Deep Dark. To explore the Overworld effectively, it pays to prepare in a few key areas.
First, get yourself solid gear. Diamond or netherite armor (learn more about netherite) protects you from dangerous mobs. Second, bring a supply of food: different biomes offer different food sources, so it's worth knowing a few ways to farm food. Third, a compass and a map help you navigate, and coordinates (F3 in Java Edition) are invaluable for finding your way back to base.
If you're planning to build a house or a bigger base, the choice of biome is crucial. Plains offer flat terrain that's ideal for large builds, mountains give you natural protection and spectacular views, and Mushroom Fields guarantee complete safety from hostile mobs. You'll find more inspiration in our building section.
The Overworld is the richest dimension in Minecraft, with 46 biomes covered in this guide. Each biome offers its own challenges and resources, from the safe Mushroom Fields (no hostile mobs!) to the deadly Deep Dark and its Warden. Exploring different biomes is key to getting every resource and advancement in the game. Once you've mastered the Overworld, you can move on to exploring the Nether and the End.