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Best bow enchantments
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Best bow enchantments in Minecraft

Power V, Infinity or Mending? When are Flame and Punch worth it? A complete ranking of bow enchantments with optimal builds for Survival and PvP.

Bow enchantment ranking

Priority Enchantment Max level Why
1 (must-have) Power V +150% arrow damage: the fundamental enchantment
2 (must-have) Unbreaking III About 4x the effective durability
3 (pick one) Infinity I Uses no arrows
3 (pick one) Mending I XP repairs the bow
4 (recommended) Flame I Sets the target on fire: extra damage over time
5 (situational) Punch II Knocks the target back

Power: your main damage

Power is the bow's version of Sharpness: it increases the damage of every arrow. Without it, a bow deals 6-10 damage (depending on draw). With Power V, the maximum damage rises to 25 (fully drawn bow).

Level Damage bonus Approx. max damage (full draw)
No Power none 10 (5 hearts)
Power I +50% 15 (7.5 hearts)
Power II +75% 17.5
Power III +100% 20 (10 hearts)
Power IV +125% 22.5
Power V +150% 25 (12.5 hearts)

A fully drawn Power V arrow can kill most standard mobs (20 HP) in a single shot. Tougher targets such as the Iron Golem (100 HP) and bosses need more hits. In PvP, an unprotected player can die from a single Power V hit.

Infinity vs Mending: the big dilemma

Infinity and Mending are mutually exclusive on a bow. It is the most debated choice among Minecraft players, and both sides have strong arguments.

Infinity

  • Uses no arrows: one arrow in your inventory is enough
  • Saves an inventory slot (you do not have to carry a stack of arrows)
  • Ideal for everyday play: you never run out of ammo
  • Does not work with tipped arrows or spectral arrows: they are consumed as usual

Mending

  • XP repairs the bow automatically, so it never wears out
  • You have to carry and produce arrows
  • A bow has 384 durability points: without Mending it will eventually break
  • Better in the long run, especially with an arrow farm (skeleton spawner)

Which one to pick?

Infinity if you do not have a stable source of arrows, play solo and value convenience. A bow with Infinity + Unbreaking III lasts 1,500+ shots before it wears out. Then you craft a new one and enchant it again.

Mending if you have an arrow farm (skeleton spawner, Fletcher villager), play on a server with easy access to arrows, or do not want to lose a perfectly enchanted bow. Mending = a bow forever.

Recommendation for most players: start with Infinity (more convenient day to day), and once you have built a skeleton farm, switch to Mending. On SMP servers where arrows are cheap, Mending is the better choice from the start.

Flame

Flame sets the target on fire for 5 seconds, dealing an extra 5 points of fire damage. The effect does not stack with further hits: every hit resets the burn timer.

Pros:

  • Up to 5 extra damage per arrow: it kills weaker mobs even without Power V
  • A burning target glows in the dark, so it is easier to track in caves and at night
  • Animals killed while burning drop cooked meat
  • Ignites TNT from a distance: handy for building and mining

Cons:

  • Fire-immune mobs (Blaze, Ghast and many other Nether mobs) take no extra damage
  • On servers with wooden bases, Flame can accidentally set buildings on fire

Overall, Flame is a positive enchantment: 5 extra points of fire damage are worth the minor inconveniences. Put it on your bow unless you mostly play in the Nether.

Punch: arrow knockback

Punch knocks back a target hit by an arrow. At level II the knockback is significant: several blocks backward.

When it helps:

  • Knocking Creepers back before they get within explosion range
  • Knocking players off bridges and cliffs in PvP
  • Keeping your distance from fast mobs (such as Vindicators)

When to avoid it:

  • Mob farming: knocked-back mobs get out of your kill range
  • Fighting in enclosed spaces: knockback is pointless when the mob bounces off a wall

Punch is a situational enchantment. You usually do not need it on a main Survival bow: Power V often kills the target in one hit, so the knockback never gets a chance to work. In PvP it can be useful for controlling your opponent's position.

Unbreaking

Unbreaking III on a bow is a must-have whether you pick Infinity or Mending.

  • A bow has 384 durability points
  • Unbreaking III gives a ~75% chance that a shot does not use up durability
  • Effective durability: 384 x 4 = ~1,536 shots

With Infinity + Unbreaking III you get a bow good for over 1,500 shots without any repairs. With Mending + Unbreaking III the bow repairs itself faster than it wears out, because less wear means less XP needed for a full repair.

Optimal bow builds

Everyday build (Survival)

  • Power V: maximum damage
  • Infinity I: no worrying about arrows
  • Flame I: extra damage and cooked meat
  • Unbreaking III: 1,500+ shots of durability

The most convenient bow for everyday play. One arrow in your inventory, and the rest is pure convenience. When it wears out, you enchant a new one.

Endgame build (server / long Survival)

  • Power V: maximum damage
  • Mending I: a bow forever
  • Flame I: extra damage
  • Unbreaking III: slower wear + faster repair

A bow that never breaks. It means carrying arrows, but a skeleton farm or a Fletcher villager solves that. The best choice for servers where a perfectly enchanted bow is too valuable to lose.

PvP build

  • Power V: can kill an unprotected player in one shot
  • Punch II: knocks the opponent back so they cannot close in
  • Flame I: extra fire damage and harder aiming for the target (the burning effect gets in the way)
  • Infinity I: in PvP you do not want to run out of ammo
  • Unbreaking III

Bow vs crossbow: which to pick

The bow and the crossbow are two different ranged weapons with their own strengths:

Feature Bow Crossbow
Damage (max) 25 (Power V) 11 (no Power)
Time per shot ~1s (draw) ~1.25s (charge)
Unique enchantments Power, Infinity, Flame, Punch Quick Charge, Multishot, Piercing
Carried loaded No: you have to draw it Yes: ready to fire instantly
Special arrows Infinity does not work on tipped arrows Multishot fires 3 at once, Piercing passes through targets

The bow dominates in raw damage. Power V gives unmatched firepower, and Infinity and Flame add convenience and damage over time. Pick the bow as your main ranged weapon.

The crossbow is better for opening a fight (pre-loaded, instant shot) and for crowd control (Multishot on groups, Piercing on targets lined up in a row). Keep the crossbow as the weapon that starts a fight and the bow as your main tool.