Warsaw startup Coding Giants, known in Poland as Giganci Programowania, announced on October 14, 2026 that it has secured up to €6 million in financing from the Czech venture debt fund Orbit Capital. The money will fund the expansion of its education platform, where kids learn to code with Minecraft and Roblox, beyond Europe and into the United States, Mexico and Spain.

Minecraft and Roblox as a classroom

The company, founded in 2018 by four co-founders, now teaches more than 130,000 students in 15 countries. Its teaching model is built on environments kids already know from their own free time. The youngest participants, ages 6 to 9, take their first steps in block-based Scratch programming inside worlds built in a Minecraft-like style, learning the basics of logic and command sequences while constructing their own buildings and contraptions.

Older kids, ages 10 to 12, move on to a more advanced stage that combines Minecraft with Python, one of the most versatile programming languages in the world. Teenagers, meanwhile, create their own games in Roblox Studio and learn Lua along the way. According to the company, this step-by-step model, from simple blocks to real code, builds not only technical skills but also spatial imagination and analytical thinking. If you want to explore similar building and automation mechanics on your own, you'll find plenty of inspiration in our guides and on the wiki dedicated to the game's mechanics.

Venture debt from Orbit Capital

The new funds come as venture debt, meaning debt financing for tech companies, provided by Orbit Capital, a fund managing assets worth over €200 million. It's another capital injection for Coding Giants after the December 2024 round, when True Global Ventures invested €8.5 million. The company's current annual revenue is estimated at around $15 million.

Choosing debt financing over another equity round suggests that Coding Giants wants to keep growing without further diluting the founders' stakes. This strategy is increasingly common in the edtech sector, where revenue from subscriptions and courses is relatively predictable, making debt easier to service.

Next stops: America and Spain

According to the company's plans, the new capital will go mainly in three directions. The first is the United States, where the market for kids' coding courses has been growing for years, driven in part by school initiatives promoting STEM subjects. The second is Mexico, where Coding Giants already has an office and a local team. The third is Spain, which the company plans to win over both organically and by acquiring smaller local education businesses.

Expanding beyond Europe is a natural step for a company that has spent years building its position on the old continent, riding the growing popularity of Minecraft as an educational tool, not only in Poland but across the entire European Union.

Minecraft as an educational tool worldwide

Coding Giants isn't the first company to notice Minecraft's potential for teaching programming. Mojang itself has run its own Hour of Code initiative for years, and according to Minecraft Education, more than 300 million students in 180 countries have taken part since 2015. The Polish startup is taking a similar path, but offers teacher-led courses in smaller groups, with an extensive learning track from Scratch to Python.

For parents looking for an alternative to their child learning on their own in the game, commercial courses based on Minecraft and Roblox are becoming an increasingly popular option. Coding Giants' financial success, with revenue in the range of over ten million dollars a year, shows that parents are willing to pay for structured education set in a game environment their child already knows. You can also follow news about similar educational and commercial initiatives around the game in the site's news section.

Sources